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I'm a game programmer, an architecture designer, and a technical game designer. My background in architectural design while studying at the Umich equips me with a unique blend of design skills, aesthetic knowledge, and effective communication abilities. 

My newest study in programming for development at Guildhall helps me gain the ability to construct a game from the ground up.

All of these I believe will contribute to my capacity to collaborate seamlessly with cross-field teams at your game development studio.

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Who AM I

Programmer

I am proficient in C++ and Blueprints for Unreal Engine, as well as C# in Unity3D for game development and interactive applications.


Additionally, I am passionate about building my own game engine and using it to develop my games.

3D Modeler

I am proficient with 3D modeling tools and use Python for parametric architectural design in Rhino and Grasshopper.

 

Additionally, I am familiar with 3ds Max, Maya, Blender, and Substance Painter for making 3D assets.

Designer

I'm a designer, both in game development and in architecture design. I love designing unique experiences not only in the virtual world but also realistically.

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I am a passionate learner

I love getting to know every game development technology

Transitioning from architectural design to programming has not been a challenge for me, but rather an exciting new perspective on virtual world-building. Since then, I have enjoyed exploring new technologies and love using them to create immersive, magical worlds.

I would love to learn more about your team and gain insight into the incredible work and valuable development experience you have to offer.

I would love to hear from you

If you are interested in my skill set and want to know more about me, please do not hesitate to contact me at my school email address below.

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