
I'm a game programmer, an architecture designer, and a technical game designer. My background in architectural design while studying at the Umich equips me with a unique blend of design skills, aesthetic knowledge, and effective communication abilities.
My newest study in programming for development at Guildhall helps me gain the ability to construct a game from the ground up.
All of these I believe will contribute to my capacity to collaborate seamlessly with cross-field teams at your game development studio.

Who AM I
Programmer
I am proficient in C++ and Blueprints for Unreal Engine, as well as C# in Unity3D for game development and interactive applications.
Additionally, I am passionate about building my own game engine and using it to develop my games.
3D Modeler
I am proficient with 3D modeling tools and use Python for parametric architectural design in Rhino and Grasshopper.
Additionally, I am familiar with 3ds Max, Maya, Blender, and Substance Painter for making 3D assets.
Designer
I'm a designer, both in game development and in architecture design. I love designing unique experiences not only in the virtual world but also realistically.

I am a passionate learner
I love getting to know every game development technology
Transitioning from architectural design to programming has not been a challenge for me, but rather an exciting new perspective on virtual world-building. Since then, I have enjoyed exploring new technologies and love using them to create immersive, magical worlds.
I would love to learn more about your team and gain insight into the incredible work and valuable development experience you have to offer.