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Video
OpenXR
Exploration
This project explores VR game development using OpenXR and the DirectX11 rendering pipeline.
During game development, I use three different XR space references to track the poses of rhythm cubes, hands, and HUD text UI. I also explore how an action and action space are defined in OpenXR and how to get the input state after syncing the action.
The space convention in OpenXR is also been examined and transformed by my render matrix and my own matrix class into my custom engine space convention for consistent development in space.
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